Cr enter the matrix 2009 game




















Those who adored this misadventurous MMO did not need a renaissance to reignite their love, but when I hit the dirty avenues of the emulation myself, I caught a few other newbies hiding out in the chat box, probing the ancient DNA of our once-and-future blockbuster.

They, like me, caught the fever again. The Matrix has us, same as it ever was. Nobody, not even the most ardent Matrix Online defenders, wants to argue that the game was unfairly treated by critics. All of those problems eventually proved untenable.

The MMO held under active players by the time it was shuttered, which is about as grim as a server population can get. But Vesuvius believes that there are certain elements of the Matrix Online experience that haven't been replicated before or since by any of the major players in the games industry.

In particular he points to the game's Live Events Team, which was composed of genuine Sony developers who would take control of important lore characters—think Morpheus or Seraph—and act out a crucial junction of the narrative in real time. The idea of a studio reaching through the looking glass and manipulating the contours of the Matrix without any scripting or artifice is so perfect I can't believe it didn't make a bigger splash.

When I was hearing the same canned dialogue in WoW's Stormwind over and over again, The Matrix Online was experimenting with spontaneous public theater—a cavalcade of players chasing Niobe through the corridors, desperate to eavesdrop on any juicy intel. That is a bold bit of game design; maybe we really were missing out. Screenshots depicting the events were posted to forums on the following day.

They were often the best way to stay up to date on the story. Other players I spoke to extolled the flexibility of The Matrix Online's talent tree—another element of the game that is sadly impossible to resuscitate in the emulation.

In other MMOs when you chose your role you had to stick to it, but I loved the freedom to change my loadout when it suited me," says Dan, who tells me he started playing the game when he was 14 years old. Given how the rest of the RPG landscape has slowly sanded down the hegemony of the Almighty Spec, perhaps Dan is right when he says that The Matrix Online was ahead of its time.

By and large though, these wayward fans are most fond of the way this MMO told its story. I must say you have to appreciate sci-fi for what it is. Not all of it is understandable. And some of it even contradicts itself. In order to fully appreciate it, you must realize that the matrix breaks the rules and laws of everything you know to be real. The PC DVD game allows you a further look into the matrix world and the ability to accomplish impossibilities based on probabilities and the complete reliance on the fact that none of it is real, but all of it matters.

The worst part about it is the bugs that might show up when trying to use cheat codes, or accessing parts of the game. There's parts that the cinematography might glitch or you might accidently flip off a wall to your death. It's really just minor annoyances. I just like the ability to slow time, dodge bullets, and not waste ammo killing the enemy.

The kung-fu just rocks. It's not as diverse as it could be, but I guess any more moves would require a gig of memory to run smoothly. Good storyline. Nice and confusing. Makes you want to do it all again just to pick up on missed clues or something.

The game is fine but much less challenging than I once remember. Moreover, "bullet time" is not working properly. I can only assume this is because the processor speed is so much faster.

And the controls are really janky. It's very difficult to aim. All in all, just not the fun that I expected it to be. Enter the Matrix Microsoft Xbox, 4. About this product. Open box. Make an offer:.

Auction: Brand New. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable.

Shipped quickly in a padded bubble mailer. Brand new sealed. See all 9 brand new listings. Buy It Now. Add to cart. Sold by comicfan About this product Product Information The first game inspired by The Matrix series of films features an original storyline with characters and choreography from the second movie, The Matrix: Reloaded. Players assume the role of either Niobe, a ship captain played by Jada Pinkett Smith in the film, or Ghost, a weapons expert and love interest of Trinity.

Neo also makes an appearance, but only as a character who fights alongside players from time to time. The game takes place from a third-person perspective as players delve deeper into The Matrix while fending off a number of threats looking to stop them.

The first film's groundbreaking use of slow-motion camera effects has been incorporated into the game as focus, where characters can manipulate the flow of time with a pressing of a button. Much of the game's narrative is driven by 35mm film footage created specifically for the game, starring the game's main characters and several supporting characters, including the Oracle , Persephone , and the Merovingian. These film sequences, unlocked as the player progresses through the game, gives further detail into the Matrix storylines before and during the events of The Matrix Reloaded.

Despite high expectations, Enter the Matrix received generally harsh reviews. Many players were disappointed in some of the game's awkward controls, as well as expressing disappointment that they were not able to play any of the main characters of the Matrix films--in particular, Neo. Despite these major flaws, the game was a huge commercial success, with more than 5 millions units sold according to VGChartz. It sold one million copies in its first eighteen days of release, 2.

Enter the Matrix bombed in a record time as Atari's most successfull video-game launch title in terms of sales. Despite the game's poor reviews, Shiny was given the reins for the second Matrix game, introduced approximately 2 years after the Matrix film series had concluded.



0コメント

  • 1000 / 1000